Catena Tools

Technical Development in Practice: Building an OAuth Lambda Function

Here at Wolfjaw, we regularly build account systems that can potentially service millions of players. These systems can appear complex and difficult to understand. In many cases, they are. However, all account systems are made up of simple building blocks at their core. This article aims to shed some light

Building a Multiplayer Backend: Accounts

Here at Wolfjaw Studios, we build game backends for a living. Over the last 5 years we have built partnerships with amazing publishers and studios. We have had the opportunity to work on titles like NBA2K, Destiny 2, League of Legends, Among Us, Apex Legends, and several unannounced titles. For

When a Co-Dev Wants To Be a Product Company

Lessons Learned From Co-Dev One of the main qualities that drew me to the idea for Wolfjaw and then the Catena Tools project was the opportunity to work with a lot of different ideas and company cultures. Every game is unique in how it's made, and while there

Building a Multiplayer Backend: Authentication

Here at Wolfjaw Studios, we build game backends for a living. Over the last 5 years we have built partnerships with amazing publishers and studios. We have had the opportunity to work on titles like NBA2K, Destiny 2, League of Legends, Among Us, Apex Legends, and several unannounced titles. For

The Architecture of Catena

The Architecture of Catena Catena is a suite of tools that is designed to help game developers build online games quickly and efficiently. Sure, that sounds good, but when we say “tools” what do we mean? How does Catena differ from central technology platforms or Platform as a Service (PaaS)

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